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Devlog
Wreckoning
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Devlog
V1.0 + Android release
April 07, 2018
by
LawrenceParry
I'll be honest, I thought porting a game to Android was as simple as adding touch controls. I was wrong. I gave the game to one of my flatmates to test and my heart sank watching him crash into every...
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V0.5 More polish, more vehicles.
February 20, 2018
by
LawrenceParry
#unity, #3d, #racing, #blender
More polish and I'm not talking about a West Slavic language. Vehicles accelerate much faster at low speed which increases the pace of the game considerably and makes mistakes less impactful. The pla...
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Fine Tuning.
January 21, 2018
by
LawrenceParry
#unity, #racing, #blender
Have been making lots of tweaks to make the game a joy to play. Physics has been improved; the players car is less likely to spin out when drifting and colliding with the edge of the track. Two new ve...
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Wreckoning 0.3 back and looking better than ever!
January 08, 2018
by
LawrenceParry
#unity, #blender, #3d, #racing
It's been a while. Work, Christmas, a rabbit eating my charger (I'm not making this up) . Back on track with version 0.3. The game looks very different than it did originally. I think that a lighter m...
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v0.2 now playable!
November 03, 2017
by
LawrenceParry
Alright so Wreckoning v0.2 is now available to play here . The game has vehicle selection with 3 unlockable vehicles and end game stats. Still early in development so lots more updates to come. I wil...
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Soundtrack!
November 01, 2017
by
LawrenceParry
#music, #racing, #unity
So I've finished the soundtrack for the game! The different sections (intro, chorus, verse etc.) will be played at different points in gameplay with a few variations on each. Made using LMMS...
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Where's my game?
October 28, 2017
by
LawrenceParry
Just a quick update to let you guys know what's happening. I said I would have a playable version done on the 28th however I've been taking up some extra shifts at work as some people have been away...
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It's a game!
October 24, 2017
by
LawrenceParry
#racing, #timetrial, #drifting, #unity
So I've been meaning to do devlogs right from the get go but as you probably know games look ugly early on in development. We're talking grey cubes on a grey background. However the first prototype is...
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